The Wired Revolution Act II: How The 2010’s Wolfenstein Games Show That Fascism Deserves a Kick in The Teeth

By Nathan Moloney

IMAGE courtesy of machinegames/bethesda

For years many have argued about what a ‘good’ Nazi even is, but MachineGames posits in their Wolfenstein games that the only good Nazi is a dead Nazi, and it is quite a persuasive argument. As the fans of the series will know, in 2014’s Wolfenstein: The New Order and 2017’s Wolfenstein II: The New Colossus thrusts the player into the fascist stomping boots of B.J Blazkowicz as he fights through an alternate 1960s after the victory of the Nazis in WW2. The message of the following writing is that sometimes it is needed to fight back against the oppressors of the world. Sometimes violence is the answer against those who would inflict violence on targeted groups of people. These games do not shy away from depicting the subject matter so neither will we, so a content warning for well, The Nazi Party in general.  Now it should be noted that from this point onward you should have played the games to the end, as there will be spoilers from this point onward. However, for the smaller spin offs such as The Old Blood and Youngblood there will be no spoilers for those games (as I have yet to play them, and they are less important to the overall narrative of B.J across the games). With all that understood, let's get into the overall essay.  

IMAGE courtesy of machinegames/bethesda

 B.J starts his journey after having been knocked into a coma in the final battle of the war and coming out of it in a mental hospital some 20 years later, coming to the defense of the family that cared for him and the patients that come under Nazi abuse. This opening shows two things regarding both B.J and the world that I want to highlight. First is that nobody is safe under their regime, not the polish family running the hospital nor the patients inside, suffering comes for us all. Second is that BJ is Captain America, he’s a strong American hero out of time come back to help people.

However, there is one thing that makes him function stronger than Steve Rogers in this case of a fight against the Nazi party, and that is the fact that B.J is Jewish. Whereas Steve is everything the Nazi’s love fighting against them, B.J is tainted in their eyes by his Jewish heritage, there can never been an equal exchange of ideals between them, because they will always hate him for the one thing he can never change, his blood.  

IMAGE courtesy of machinegames/bethesda

 In my prior writing on Metaphor ReFantazio I discussed how that game shows the power of collective action against a greater evil, and we see that laid clear in this series with the Kreisau Circle. A fictional extension of a real anti-Nazi group in Germany, this verison of the circle is a multi-racial rebel group consisting of people fighting against the fascist government. This might be an even stronger version of what Metaphor ReFantazio was doing due to these games existing in a more real world with real races and real people. These are games that are not afraid of showing Nazi’s in a bad light and letting the player fight back against with brutal attacks against the violence being perpetrated against the world. MachineGames never shys away from the violence needed to make a meaningful change, and they never try to sugarcoat the fight to make the world better.  

 In 2025 I find this to be a strong message, where we as Canadians look over to our neighbors and see a madman breaking down the rules, putting people in cages, wanting 51st states and waging war against his own citizens. It’s hard not to fear the worst when we see a weak man trying to seem strong by hurting people and swinging his dick around.

Is the United States on the road to fascism? Who really knows, but it will be if people are not willing to stand up and fight for what is right. Look to how open MachineGames was to placing their boot in the mouth of oppressors and tyrants and think about that if they were willing to do that in a video game, what are you willing to do in real life?

 As pointed out by Youtuber peterspittech they couldn't make this game today, not because we the people have changed but rather due to the cowards at the top of the boardrooms. Are you willing to let them win? Or like B.J, are you going to get off your knees and fight?

IMAGE courtesy of machinegames/bethesda

 

Nathan Moloney is one of our featured writers, and will be heading up the review section for IGN. Born in Oakville Ontario and raised between there and Toronto Nathan aims to bring a wide range of experience to the team. Being a lifelong gamer, he has played everything from Lego Batman to XCOM 2 and Hades. With a particular interest in role-playing games, Nathan will bring his love of narrative into everything he does. Expect reviews telling you about what he loves and dislikes about the storylines in the games he loves, as well as powerful discussions about the revolutionary narratives in many video games.

 

The Wired Revolution Act I: How Metaphor ReFantazio Shows the Power of Collective Action

By Nathan Moloney

(Image COURTESY of sega/Atlus)


Metaphor ReFantazio opens with one question, can fantasy affect reality? The truth is messy and not without nuance, but I would argue that it comes to the conclusion that fantasy can inspire us to make a change in the world. Before we get into that however, I want to give a big, massive spoiler warning. This essay is for people who have beaten Metaphor: ReFantazio and want to further engage with the themes of the story and what it has to say, I highly recommend experiencing the game before reading further.  

 

Let’s recap the narrative. You play as The Traveling Boy (Canon name Will, which will be how we refer to him from here), you are on a mission with the fairy Galica to kill Louis. Louis was blamed for trapping the prince of the United Kingdom of Euchronia in a deadly curse and killed its king, and you are part of the group that is harboring the prince and working against Louis. By the time you get a chance to make the attack, the King’s Magic kicks in and calls an election. From there you set out on your quest to get high enough in the race to get close to Louis.  You discover the truth behind the curse (it was ordered by this worlds corrupt church), that Will is actually the prince, and then you kill Louis to bring peace to the kingdom before being crowned King.  

Image COURTESY of sega/Atlus)

 

However I want to discuss one key plot point, the book that Will takes around with him at all times. It is a utopian fantasy novel that is clearly being written about our real world, it tells of a world without bigotry and without strife in a way that is  appealing to a young man facing racial discrimination at every turn as an Eldan boy (the lowest tribe in the United Kingdom). By the end of the game Will is faced with a choice, leave the world he knows for the world he reads about or stay to face certain death against Louis.  

 

He chooses to stay and fight for the world he knows instead of escaping into the fiction of his book. I think that is Metaphors answer to the question it asked you some 60-100 hours prior. Fantasy impacts reality through inspiring you to make the change that you want to see in the world, and through sharing the fantasy with others you can make them see the world differently. Throughout the entire game Will shares this novel with those around him, and they change as a result. The book is utopian not because it shows our deeply un-utopian world as that, but because it makes others dream big and want to make their world similar.  The fantasy brings people together in a world so divided by their differences and prejudices. We also see this through the character of More, who spends most of the game as your mentor who is locked away in his own realm. At the end it is revealed he is both your father, the now dead king, and the author of the book that Will carries around, and he is the one who offers the choice to leave the world to come to our real world. More does this because he lost hope in the world and its ability to change after his son was cursed, in his eyes his fantasy could not affect reality, and he simply wants to give up on making that difference. However, Will’s views are different because he shared this fantasy with others, and he has those bonds built with different people.  

 

This is the core ideal of Metaphor ReFantazio, that fantasy can inspire you to make the change in the world, that fantasy when shared with others is among the most powerful forces in the world. It is not that the mere act of reading a book makes that change, it is acting on the ideas of that work which makes the change, and that is why I love Metaphor Refantazio. It is a smart story about changing the world and I love all its many facets. 

Fantasy can inspire us to change the world, together. 

Image COURTESY of sega/Atlus)